新闻

Made with UNIGINE: Racer’s Shelter Project

It’s great that people choose our engine not only for serious business purposes, but also for making amazing content to implement creative ideas. We are glad to introduce to you the Racer’s Shelter project made by two talented 3D artists Alexander Kolyasa and Mark Kassikhin in their spare time.

Project statistics

  • 341 unique asset
  • 157 materials
  • 2127 assets in the scene
  • 3.165.169 polys
  • 1.682.257 vertices
  • 4.08 GB — hard disk space with all content in the scene (models, textures)
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UNIGINE SDK 2.7.3

UNIGINE SDK 2.7.3 has been released!

Key Changes

  • Major UnigineEditor update: new features, performance optimizations
  • Rendering improvements
  • Extended IG application template
  • Experimental road tool (WorldSplineGraph system)
  • Properties system upgrade: support for arrays and complex data structures
  • Component system evolution: improved performance, multi-threading, SDK Browser integration

These and other updates are available now. Let’s look through them.

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Introducing Our Customers: KAMK

Continue introducing our partners!

Meet Kajaani University of Applied Sciences (KAMK), Finland. KAMK is an international learning and development community. The university consists of five schools of different profiles. One of the subdivisions is Virtual Industry Solutions (VIS) team working under the school of engineering. For their project targeted to the mining industry, they recently chose UNIGINE engine.

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UNIGINE 2 Entertainment SDK Subscription From $83

We reveal a completely new way to access UNIGINE technologies. From now on UNIGINE 2 Entertainment SDK is available via subscription for only $83 per month (with the commitment for a year).

As a number of design studios, indie game developers, promising startups and simply gifted coders interested in UNIGINE grows up every day, we want to make our technology more affordable and suitable for their needs.

Unlike UNIGINE 2 Sim and Engineering SDKs, which are targeted towards heavy lifting in the enterprise area, UNIGINE 2 Entertainment SDK is aimed to game development, architecture visualization, and various VR experiences.

Subscribe here and start your new UNIGINE experience today.

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Introducing Our Customers: Ediser

Recently we have crossed a new threshold — now more than 200 companies use UNIGINE technologies worldwide. So it’s time to introduce them to you. Of course, the part which is not under NDA.

Let’s start with our French partner, the Ediser company, that is specialized in the design of innovative teaching materials and tools and multimedia software applications intended for the driver training. They supplied about 1 800 simulators for the last 13 years and became a key player in the European automotive driving simulation market.

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UNIGINE Is Integrated with VRgineers’ XTAL Headset

With the new partnership, VRgineers’ XTAL headset and high-resolution VR are now available for all UNIGINE users.

The world’s most demanding users of 3D visualization, simulation, and VR — including military, naval, space and aeronautics clients — trust UNIGINE to deliver photorealistic graphics and a suite of ultra-efficient tools. This powerful technology is now fully integrated with VRgineers’ XTAL smart high-resolution enterprise-grade VR headset.

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DLR (German Aerospace Center) Licensed UNIGINE 2 Sim

DLR chose UNIGINE 2 Sim because of its outstanding performance, support of large scenarios and photorealistic graphics. For correct simulation of space missions, it is critical to have 3D engine with 64-bit precision of coordinates, which is capable of rendering both close and very distant objects at the Solar system scale, together with planet-scale landscapes.

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UNIGINE SDK 2.7.2

UNIGINE SDK 2.7.2 has been released!

  • Direct import of CAD models (IGES, STEP, STL, BREP formats)
  • Improved voxel and environment probes
  • Physically-based cameras and lights (ISO sensitivity, shutter speed, F-stop, color temperature, etc.)
  • Improved file system and collaboration
  • Optimized texture streaming
  • Improved particle systems: advanced control, easy adjustment
  • Multi-channel rendering improvements
  • Impostor improvements: optimized performance, better tools
  • Terrain holes (tunnels support)
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UNIGINE Showreel 2018

Introducing a new showreel demonstrating key features and use cases of the UNIGINE 2 Engine:

  • Professional simulators
  • VR experiences
  • BIM and digital twins
  • CAD
  • Archviz

The video is assembled from different demos created by UNIGINE team.

Look the promo reel to learn more about UNIGINE.

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Next Generation of Maritime Simulators: Both Functional and Photorealistic

Simulation industry is constantly developing, and it’s natural that training systems used several years ago have become outdated. The modern world requires to bring the simulation to the new level. The functionality itself is not enough anymore, now realism plays a key role, as it allows to boost trainings efficiency.

So VSTEP, leading in maritime simulation and virtual training, decided to make an improved version of their NAUTIS maritime simulator to provide customers with the best instrument for preparing the staff for real-life situations. The VSTEP team thoroughly reviewed several 3D engines and decided on using the cutting-edge UNIGINE 2 Sim solution.

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UNIGINE SDK 2.7.1

UNIGINE 2.7.1 has been released! The Voxel GI system which doesn't require UV mapping received very positive feedback from our users. And now it has become even more flexible and convenient to use.

Other important updates:

  • Better support for large-scale CAD/BIM models
  • Water performance optimizations
  • Experimental HLA protocol support
  • Support for HTC Vive Pro
  • Forced shaders compilation
  • AppProjection Configuration Improvements
  • Improved editor UI
  • Experimental IG Application Template
  • Overall engine improvements and bugfixes
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VR Museum on the UNIGINE Platform in 4 Days

It's been only a month since we've released UNIGINE 2.7, and we already got feedback about working with our updated platform.

The MY.TECH festival took place on May 22-23 in St. Petersburg, where advanced practices of efficient implementation of hi-tech solutions for urban environment, industry, education and culture were demonstrated.

At the festival our partner — MediaVision, a full cycle engineering and design company, shared their new design project of an interactive museum space. The VR project was created on the UNIGINE 2.7 platform in just 4 days.

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